Building a 2.5D Level in Unity that looks and feels 3D in 5 days

Zachary d coe image
This pic shows what the art pieces look like when I'm just drawing and painting them in Photoshop before exporting for Unity
Zachary d coe image
To keep the illusion, once you find your camera angle never EVER change it

So this idea of creating “3D” illusion art, while still being in 2D, originally came to me after working a while ago on a small 3 person team project, and seeing the challenges that came with a team of that size.

I’d been wanting to experiment with creating a mostly 2D environment in the style of games like Bastion and Bravely Default for a while now - the visual style of each one struck me as being both beautiful and yet deceptively simple in their construction, and I took much of my visual inspiration for this project from them.

So that I didn't have to draw everything in a distorted way, I set the camera in Unity at a slight angle so the player can see the horizontal platforms they're traversing, but kept the vertical rotation of the camera minimal enough that I was able to draw the assets with almost no distortion at all.

This is an abbreviated overview - for a detailed breakdown:
http://sglabs.schellgames.com/post/150450279423/building-a-25d-level-in-unity