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-—— Until You Fall VR Game ——- Knives, Katars & Amulets

Until You Fall is a hack and slash roguelite VR game, where you swordfight your way through corrupted knights to reclaim the land.
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These are my concept drawings for the handheld close-combat weapons in the game, namely the bracer, the dagger, the amulet and the katar.

This project was done on a very tight turnaround time, where I had just a few weeks to draw all 11 weapons’ initial concept sketches, revised sketches, and finished model sheets, all while addressing team feedback and needs along the way.

This project was done on a very tight turnaround time, where I had just a few weeks to draw all 11 weapons’ initial concept sketches, revised sketches, and finished model sheets, all while addressing team feedback and needs along the way.

This project was done on a very tight turnaround time, where I had just a few weeks to draw all 11 weapons’ initial concept sketches, revised sketches, and finished model sheets, all while addressing team feedback and needs along the way.

This project was done on a very tight turnaround time, where I had just a few weeks to draw all 11 weapons’ initial concept sketches, revised sketches, and finished model sheets, all while addressing team feedback and needs along the way.

This project was done on a very tight turnaround time, where I had just a few weeks to draw all 11 weapons’ initial concept sketches, revised sketches, and finished model sheets, all while addressing team feedback and needs along the way.

This project was done on a very tight turnaround time, where I had just a few weeks to draw all 11 weapons’ initial concept sketches, revised sketches, and finished model sheets, all while addressing team feedback and needs along the way.

This project was done on a very tight turnaround time, where I had just a few weeks to draw all 11 weapons’ initial concept sketches, revised sketches, and finished model sheets, all while addressing team feedback and needs along the way.

This project was done on a very tight turnaround time, where I had just a few weeks to draw all 11 weapons’ initial concept sketches, revised sketches, and finished model sheets, all while addressing team feedback and needs along the way.