Project Argo was an unannounced R&D project where the player was a large human-sized creature in-game, but also controlled a smaller character and they helped each other progress and move through the level, similar to the VR game Moss.
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I worked on concepts for a few different environment directions, including the player progressing by climbing a giant tower up into the clouds, deep carved out mines full of ore, and finally an underground cave system of fungi and ruins, with tiny villages and worlds built into them.
Process video of me sketching out the climbing tower concept
Process video for a rough key art piece, where the large figure tied down in the background is the human size player, and the smaller character in the middle with the sword is the tiny companion character, fighting to free the player from their bonds
Process video for the underground waterfall concept above