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Project Argo (Unannounced VR Game) - Environment Concepts

Project Argo was an unannounced R&D project where the player was a large human-sized creature in-game, but also controlled a smaller character and they helped each other progress and move through the level, similar to the VR game Moss.
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I worked on concepts for a few different environment directions, including the player progressing by climbing a giant tower up into the clouds, deep carved out mines full of ore, and finally an underground cave system of fungi and ruins, with tiny villages and worlds built into them.

An early blue sky concept I sketched, imagining a level as a giant beanstalk-sized tower to climb. In this image, the orange key-like handles are handholds for the player to use, and a mysterious purple smoke pouring out of the center as if it's corrupted

An early blue sky concept I sketched, imagining a level as a giant beanstalk-sized tower to climb. In this image, the orange key-like handles are handholds for the player to use, and a mysterious purple smoke pouring out of the center as if it's corrupted

Process video of me sketching out the climbing tower concept

Another phase of concepts I painted, exploring what a world of fungi filled caves of bioluminescent plants and ruins would feel like to traverse

Another phase of concepts I painted, exploring what a world of fungi filled caves of bioluminescent plants and ruins would feel like to traverse

Process video for a rough key art piece, where the large figure tied down in the background is the human size player, and the smaller character in the middle with the sword is the tiny companion character, fighting to free the player from their bonds

Process video for the underground waterfall concept above

A gameplay concept I mocked up in Unreal Engine to show the team. The player needs a key, but it’s stuck at the bottom of a tower where they can’t reach. To help them, the companion character jumps down an adjacent tower, using their weight to raise it up

A gameplay concept I mocked up in Unreal Engine to show the team. The player needs a key, but it’s stuck at the bottom of a tower where they can’t reach. To help them, the companion character jumps down an adjacent tower, using their weight to raise it up