Project Argo was an unannounced R&D project where the player was a large human-sized creature in-game, but also controlled a smaller character and they helped each other progress and move through the level, similar to the VR game Moss.
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I worked on concepts for a few different environment directions, including the player progressing by climbing a giant tower up into the clouds, deep carved out mines full of ore, and finally an underground cave system of fungi and ruins, with tiny villages and worlds built into them.