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--- Cosmic Chase VR Game --- Enemy ship concepts

Holoride’s Cosmic Chase trailer: https://youtu.be/Q2VVMpZStEg?si=x1CHSUJQbOWzlNt4
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Cosmic Chase is a VR game for the company Holoride, to be played while riding in a real moving car.
In the VR game they're in a spaceship that's moving at the same speed, direction, etc as the real world car on a private race track, to simulate the in-game space ship movement.
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I drew a lot of concepts for the alien space ships, starting with organic feeling alien tech and gradually honing in on a more robotic tech feel, so you'll see the evolution of that through the concepts here.

My final concept sheet for an alien ship called the Drone. I designed it as a ship that could be used in-game as a single enemy, or multiple drones could be chained together in a row to make a centipede-like boss alien.

My final concept sheet for an alien ship called the Drone. I designed it as a ship that could be used in-game as a single enemy, or multiple drones could be chained together in a row to make a centipede-like boss alien.

Here's a process video of me drawing out the base elements based on the earlier approved sketch I did on the top left, and figuring out the movement and technical features of it along the way to the final design.

This is the model sheet I drew for the final approved drone design, taking the drone apart and showing each piece and how it needed to be built in 3D so that the 3D modeler would have all the information they needed to build it for use in-game.

This is the model sheet I drew for the final approved drone design, taking the drone apart and showing each piece and how it needed to be built in 3D so that the 3D modeler would have all the information they needed to build it for use in-game.

Some early alien ship design sketches where I explored a more organic direction. Before the Drone was decided on, I tried various ideas for larger drop ships that would appear in the level and release large swarms of enemy ships to fight.

Some early alien ship design sketches where I explored a more organic direction. Before the Drone was decided on, I tried various ideas for larger drop ships that would appear in the level and release large swarms of enemy ships to fight.

Some more organic alien ship explorations I sketched, some inspired by insects, some by sea life.

Some more organic alien ship explorations I sketched, some inspired by insects, some by sea life.

Process video for the shark-like ship concept, showing my thought process as I sketched it out and worked through the overall shape that I wanted to evoke.

Process video for another of the larger ships, exploring large curving / flowing shapes

My silhouette sketch sheet enemy ship designs, created once we’d decided on a more tech and less organic direction for the aliens
the team decided to go a in more machine-tech direction, so they're more a mix of wasp-like and fighter jets

My silhouette sketch sheet enemy ship designs, created once we’d decided on a more tech and less organic direction for the aliens
the team decided to go a in more machine-tech direction, so they're more a mix of wasp-like and fighter jets