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--- Cosmic Chase VR Game --- Environment concepts

Holoride’s Cosmic Chase trailer: https://youtu.be/Q2VVMpZStEg?si=x1CHSUJQbOWzlNt4
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Cosmic Chase is a VR game for the company Holoride, to be played while riding in a real moving car.
In the VR game they're in a spaceship that's moving at the same speed, direction, etc as the real world car on a private race track, to simulate the in-game space ship movement.
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I created a lot of concepts for the environments the player would fly through, keeping a feeling that while you're always flying through space, you're also exploring different sections of space to keep things visually interesting and help the player feel that they're progressing through new areas.

Early concept I painted, exploring colorful and visually interesting galaxies and what this game’s massive space alien bosses could feel like

Early concept I painted, exploring colorful and visually interesting galaxies and what this game’s massive space alien bosses could feel like

Some concepts I painted of space environment possibilities - everything from asteroids and floating space stations, to flying through outer space aurora borealis lights

Some concepts I painted of space environment possibilities - everything from asteroids and floating space stations, to flying through outer space aurora borealis lights

Concept I painted for the player base where it's a station carved into a large asteroid, as a way of letting the the humans hide their space station from the aliens inside of an asteroid field.

Concept I painted for the player base where it's a station carved into a large asteroid, as a way of letting the the humans hide their space station from the aliens inside of an asteroid field.

Process video for my work on the asteroid base concept. The team already had an established whitebox layout for the hangar that the players would launch from, so concept of the base had to be painted around that existing structure.